December 2010
22 posts
Minecraft – PC Gamer UK’s Game Of The Year
As a teenager, I read PC Gamer compulsively. Not only did they give me access to game demos before the internets got big, but they also had a very strange British sense of humor, something which I’ve always loved (Monty Python, Bill Bailey, Eddie Izzard, Father Ted (see the important edit below!), Queen Elizabeth II). Oh, and they reviewed games. I remember getting the first episode of They...
Dec 31st
187 notes
Christmas Day
If you purchased the game recently through PayPal and didn’t get it, do not worry. Because of Murphy’s Law, PayPal transactions stopped auto-processing the second we left for Xmas. We fixed it today, and it’s all getting sent out as I’m writing this. And here are eleven gift codes for Minecraft: y2e9-b9a3-e9u2 g4p3-m2u4-k3f4 e9h5-m7d9-g8t6 b3w8-d9n3-q2f9 r8v8-i9u9-x9e3...
Dec 25th
82 notes
What I played in 2010
I went through this list and picked out all the games I played in 2010. Here they are, with tiny reviews each: Bayonetta Devil May Cry all over again, making less sense than ever. Epic action, great controls. 3/5 BioShock 2 The new developers totally fail to understand what was good about the first one. 2/5 Aliens vs. Predator The original developers totally fail to understand what was good...
Dec 23rd
99 notes
Some thoughts about release schedule during beta
Here’s an idea! * All commit comments are public to everyone. Possibly even tweeted out * Everyone who has bought the game can download the latest nightly build. These will almost certainly be quite buggy. * Before doing a release, we make a special Release Candidate build. You can download these as well, and they’re supposed to be not buggy. (But they will be. ;)) * Once the release...
Dec 22nd
70 notes
Updated Client and Server to Beta 1.1_01
1.1 contained an additional bug fix I forgot about: * Fixed “fancy” characters not working in the game by detaching font resources from the code. 1.1 contained a bug where no text worked anywhere in the game because the newly made font.txt didn’t make it into package when building.. This has been fixed in 1.1_01, and it affects both client and server. [edit] Groan, hang on..
Dec 22nd
33 notes
Updated Client and Server to Beta 1.1
The server update isn’t mandatory, but it’s HIGHLY recommended * Rewrote Leaf Decay for the seventeenth time, and as a result.. * .. fixed HUGE fps drops in single player * .. fixed players getting spammed with data and getting disconnected in SMP * .. felt like a sexy programming god * Fixed the item dupe bug in SMP
Dec 22nd
80 notes
Minor patch 1.0_01. More bugfixes tomorrow.
Client 1.0_01 is up, fixing a double chest issue and a rare crash on load level bug. There’s a serious problem getting the client started for some people (especially Mac OSX?). I’ve also heard about weird item duplication bugs with dropped items, and a severe performance reduction. It’s 7:40 PM here, but I will work on these bugs tomorrow. I’m also hoping to be able to...
Dec 20th
76 notes
Minecraft Beta
I just updated the client and the server to Minecraft Beta 1.0 * Working server-side inventory! Finally! (And as a result of that, a whole pile of bugs and issues got fixed) * Made SMP servers save chunks way less often in most cases. Chunks don’t resave if they got saved in the last 30 seconds * Moving too far away from a container, or having it blow up, closes the inventory screen * Fixed...
Dec 20th
205 notes
Dec 17th
295 notes
Websites and gift codes!
It’s a bit rough around the edges, but the new version of minecraft.net is up! It will receive even more polish in the future, with prettier art by JunkBoy and less super-wide content. I spent all day today working on gift codes, and it’s working now! The way it works is that you buy codes that get connected to your account, then you give those away to friends. When they redeem the...
Dec 16th
54 notes
Man down! And another man down!
It’s the week before beta. Two people are home, struck down by some mysterious illness. I should probably be home myself as well, but here I am, plugging away at the code. Just now, I got furnaces to work in the server-side inventory, complete with working progress bar art thingies. Remaining is visible armor and items, then client-side prediction for less lag, and a pile of testing....
Dec 15th
58 notes
Looong Monday
It’s 11:35 pm and I got home not long ago. Today was spent mostly with working on server-side inventory. I ran into some problems with an earlier assumption that all popups would be simple containers, so I had to move some code around to make it popup centric rather than container centric. Each popup can have multiple viewers now, which is nice. Primarely it will be for multiplayer, but...
Dec 13th
28 notes
Pottymouths!
Seriously, wow. Haha :D [edit] Looking into a way to link the blog posts to the forum where you can comment and discuss in a moderated way..
Dec 13th
50 notes
One week left on the Webhallen compo, and the...
The Webhallen competition where you can win a painting by Kristoffer Zetterstrand and an SSD signed by me runs for one more week! Check it out: http://www.webhallen.com/minecraft/ And the first official Minecraft merchandise appeared on ThinkGeek today! Check it out as well: http://tinyurl.com/mcthinkgeek (search for “Minecraft” if you don’t find it) More merchandise is coming!...
Dec 13th
16 notes
Minecraft Beta: December 20, 2010
The next epoch is upon us! The skies are trembling, pigs are growing wings, and the nether is turning awfully cold, as Minecraft slowly crawls out of Alpha.. Minecraft will reach Beta status on December 20th, 2010. With Beta comes a larger focus on polish and content, and we’ll start early on with adding proper modding support with a stable API, and we’d love all input we can get...
Dec 11th
321 notes
So many emotions, so little space!
Last night, I finally got inventory to the stage where it can run without any client side code at all, all through a tiny two-method interface. That means moving it server side is trivial. I expect to have most of it done today, and I feel happy as a duck! :D There’s a really awesome Friday mood here in the office as well, with a Starcraft 2 semifinal playing in the background (we seem to...
Dec 10th
55 notes
Dec 10th
90 notes
Paul Millen is not enjoying our support →
Support is not our strongest side. Having grown rather quickly from a one-man operation, we obviously have no idea how to deal with the level of emails we get, and that sucks bad. Turns out in this case that he had forgotten his username, something that wouldn’t happen if we sent out proper confirmation emails.. or if the email hadn’t gotten missed repeatedly several times by several...
Dec 8th
25 notes
Server-side inventory and websites
(A lot of my blog posts have “and” in the title!) I’ve been working on server-side inventory, but progress has been slow and agonizing, mostly due to the first version of inventory just being a GUI hack. I got almost nothing done yesterday, but today I will roll up my sleeves and just dig in. The first step will be to commit everything to our brand new version control system...
Dec 8th
70 notes
Welcome back, Tumblr!
I missed you! While you were offline, I came up with a funny pun: Watch it! You don’t want to tumblr and fall!
Dec 7th
130 notes
Bug update #5, and we need videos
Client version 1.2.6 Server version 0.2.8 (not mandatory) * Added /kill command. Does 1000 points damage to the player * Did some patching client side to prevent duplicated entities * The join server page now remembers the port as well as the ip * Fixed a bug where joining a server on a specific port caused the client to forget all keybindings * Added lakes and rare lava pools, both on the...
Dec 3rd
51 notes
Bug update #4, and we're six people in the office...
Client version 1.2.5 Server version 0.2.7 (not mandatory, but you might want to update anyway) * Fixed a rather bad memory leak bug in the server (entity position updates accumulated in orphaned player objects) * Riding carts and boats now works properly when you travel long distances. * Harvesting crops no longer yields fake seeds * Removed /home (sorry!) * Snowballs again! I will start looking...
Dec 1st
49 notes